Virtual Film Making
Sunday, May 11th, 2008VFX World have a long article on The Virtual Rebirth of Cinema examining the background an technology of films such a Beowulf and the Tintin Movies.
The dawn of a new “virtual filmmaking” age is upon us. Sparked by the pioneering work of Bob Zemeckis on The Polar Express and Beowulf and amped to the extreme to create a realtime director-centric workflow by James Cameron, Rob Legato and team for the upcoming Avatar, this new evolution of the filmmaking process is energizing the Hollywood industry. Having worked on a couple of these bleeding-edge film projects (Avatar, Tintin) with many of the industry’s’ leading filmmakers, artists and technicians has allowed me to witness and contribute to the development of this new virtual filmmaking system that will likely lead the moviemaking process over the coming decades. The virtual filmmaking process is an amalgamation of traditional filmmaking, CGI, visual effects pipelines, previs workflows and realtime computer gaming technology. Virtual filmmaking combines the best parts of all of these previous traditions in a unique way to create something immensely useful and creatively liberating for the director and other artistic team members. Although I can’t elaborate on the specifics of any one system, I’d like to briefly touch on the technological progression toward the virtual filmmaking revolution in general and point out some of the innovations of this new system.



